We Should Never Agree on the Meaning of 'Game of the Year' Signifies

The difficulty of finding new games continues to be the gaming sector's greatest existential threat. Despite stressful era of corporate consolidation, escalating revenue requirements, employee issues, the widespread use of artificial intelligence, storefront instability, shifting player interests, hope in many ways revolves to the dark magic of "breaking through."

That's why I'm increasingly focused in "accolades" more than before.

With only some weeks left in 2025, we're deeply in annual gaming awards time, a period where the small percentage of gamers who aren't enjoying similar six no-cost shooters weekly play through their backlogs, discuss game design, and recognize that even they can't play all releases. We'll see comprehensive best-of lists, and we'll get "you overlooked!" reactions to these rankings. A player general agreement selected by journalists, streamers, and enthusiasts will be revealed at annual gaming ceremony. (Industry artisans participate next year at the DICE Awards and Game Developers Conference honors.)

This entire recognition is in enjoyment — there aren't any accurate or inaccurate choices when naming the greatest releases of 2025 — but the stakes appear more substantial. Every selection cast for a "annual best", whether for the grand GOTY prize or "Best Puzzle Game" in forum-voted honors, opens a door for a breakthrough moment. A medium-scale game that flew under the radar at release could suddenly gain popularity by competing with better known (meaning heavily marketed) major titles. When 2024's Neva was included in consideration for a Game Award, I know definitely that tons of players suddenly wanted to read analysis of Neva.

Historically, award shows has created little room for the diversity of titles released annually. The challenge to overcome to evaluate all feels like a monumental effort; approximately eighteen thousand games launched on Steam in 2024, while merely 74 titles — from latest titles and live service titles to mobile and virtual reality platform-specific titles — were included across The Game Awards finalists. While commercial success, discussion, and platform discoverability influence what players play each year, there's simply not feasible for the framework of honors to adequately recognize twelve months of releases. However, potential exists for improvement, assuming we accept it matters.

The Familiar Pattern of Industry Recognition

Recently, a long-running ceremony, among gaming's longest-running honor shows, published its finalists. Although the selection for Game of the Year main category takes place in January, you can already see where it's going: This year's list created space for rightful contenders — massive titles that received acclaim for quality and scale, hit indies celebrated with major-studio excitement — but across multiple of honor classifications, there's a noticeable predominance of repeat names. Across the enormous variety of visual style and gameplay approaches, excellent graphics category creates space for multiple exploration-focused titles taking place in feudal Japan: Ghost of Yōtei and Assassin's Creed Shadows.

"Suppose I were creating a 2026 GOTY theoretically," one writer noted in online commentary that I am amused by, "it would be a Sony open world RPG with turn-based hybrid combat, party dynamics, and luck-based procedural advancement that embraces gambling mechanics and has basic building base building."

Award selections, across its formal and unofficial forms, has grown foreseeable. Years of nominees and winners has created a formula for which kind of refined 30-plus-hour title can earn award consideration. Exist games that never break into top honors or even "major" creative honors like Game Direction or Story, typically due to formal ingenuity and unique gameplay. Many releases launched in any given year are likely to be limited into genre categories.

Specific Examples

Imagine: Could Sonic Racing: Crossworlds, a title with review aggregate only slightly below Death Stranding 2 and Ghosts of Yōtei, reach main selection of annual Game of the Year selection? Or maybe a nomination for best soundtrack (because the audio is exceptional and merits recognition)? Doubtful. Top Racing Title? Absolutely.

How exceptional must Street Fighter 6 require being to receive top honor recognition? Might selectors look at distinct acting in Baby Steps, The Alters, or The Drifter and acknowledge the most exceptional voice work of the year absent major publisher polish? Does Despelote's two-hour length have "enough" narrative to deserve a (earned) Best Narrative recognition? (Furthermore, should annual event need Top Documentary award?)

Similarity in preferences throughout multiple seasons — among journalists, on the fan level — shows a method increasingly biased toward a specific extended style of game, or smaller titles that achieved adequate a splash to meet criteria. Problematic for a field where finding new experiences is paramount.

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Jose Meyers
Jose Meyers

E-commerce strategist and dropshipping expert with over a decade of industry experience, dedicated to helping entrepreneurs thrive online.